School E-Learning Platform With Gamification

Description
The project is owned by a Danish publishing house dedicated to modern theories and empirical insights across various fields.
Challenge
The customer wanted to transform their popular Danish textbook into an interactive course to ease teachers' workload and make learning more engaging through gamification. Key requirements included:
- Compliance with Danish Ministry of Education standards for government subsidies.
- Integration with the Danish state educational system for authentication.
- Compatibility with PCs and tablets.
Solutions
Cyfrania's team included a project manager, UX designer, front-end and back-end developers, and a QA engineer. We created a cross-platform app for PC, Android, and iOS tablets, ensuring regulatory compliance and user authentication.
Key features included:
- Automatic test response checking in various test formats, grouped into learning modules.
- A gamified learning experience with progress tracking, rewards, and support.
- Interactive visual designs for each educational module.
Impact
The first version of the app was ready in three months. We continued to add content, refine the interface, and expand to more school grades. The app became as popular as the textbook and is widely used in Danish schools.